Warhammer The Old World

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Warhammer The Old World Arcane Journal Dwarfen Mountain Holds Forged in battle and tempered through hardship, the history of the Dwarfs is a tale of constant war and tragedy. Yet, they are not worn down by their hardships, for each trial and tribulation they have faced has served to further steel the resolve of the indomitable Dwarfs. This supplement takes an in-depth look at the Karaz Ankor, exploring the traditions and beliefs of this powerful realm of stubborn and prideful warriors and artisans. Used in conjunction with  Warhammer: The Old World – Forces of Fantasy , this book arms you with even more in-depth rules, allowing you to use your collection of grudgeful Dwarfs in new and exciting ways. Within this supplement, you will find: The Mountain Realm: A comprehensive look at the Karaz Ankor, the mountain realm of the Dwarfs – from the might of its impregnable holds, to the roles of its ruling guilds and clans. The Reclamation of Khazid Vosk: The saga of Burlok Damminson’s bold quest to reconquer the lost hold of Khazid Vosk and to reclaim its forgotten treasures. Heroes of Legend: Background and rules for three famous characters Thorgrim Ulleksson, Kharl of the Dammaz Kron, Ungrim Ironfist, the Slayer King of Karak Kadrin, and the infamous Engineer Burlok Damminson. Armies of Infamy: Rules to field two unique Dwarf Armies of Infamy: Royal Clans, and Engineers Expeditionary Forces. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy books, both available separately, to use the contents of this book.
Warhammer The Old World Arcane Journal Empire of Man The Empire is a vast and prosperous, if troubled, land. Since the time of Sigmar – when a hero unified the twelve tribes of Men that dwelt between the Worlds Edge Mountains and the shores of the Sea of Claws – the Empire has stood defiant in the face of the encroaching darkness. This supplement explores the background and history of the myriad of states that make up the Empire of Man, as well as the forces and regiments that fight to defend them. Used in conjunction with Warhammer: The Old World – Forces of Fantasy , this book arms you with even more in-depth rules, allowing you to use your collection of mighty Empire of Man warriors and knights in new and exciting ways. Within this 48-page supplement book, you will find: – The Empire of Man: Lore and background of the Empire of Man and its many states. – Armies of Infamy: Rules to field two unique Armies of Infamy – the City-state of Nuln, and the Empire Of Man Knightly Orders. – Special Character & Unit Profiles: Background and rules for units and characters, including Harald Gemunsen, Grand Master of the Knights Panther, and General Hans von Löwenhacke. – Knightly Orders of The Empire: Includes rules for Knightly Order upgrades for Grand Masters, Chapter Masters, Inner Circle Knights, Empire Knights, or Demigryph Knights. – Empire of Man Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy , both available separately, to use the contents of this book.
Warhammer The Old World Arcane Journal High Elf Realms The High Elves march to war from the ten kingdoms of Ulthuan, the mysterious island paradise where their race was birthed, to their colonies and outposts upon the infinite coastlines of distant lands. They have defended this world for millennia, battling hosts of Daemons, worshippers of the Dark Gods, and all who would try to defile and pillage it. This essential guidebook studies the rich history and background of the various cultures of High Elves, and offers rules to use them in your games of Warhammer: The Old World. When used alongside The Old World – Forces of Fantasy, this book gives you more options and in-depth rules, allowing you to muster a mighty collection of noble warriors, and get the most out of them on the tabletop. Within this 48-page supplement, you will find: – Background and lore: A history of the Elves, as well as where they stand in the current age. This includes a map and plenty of examples of faction iconography, colours, and miniatures to inspire your collection. – Armies of Ulthuan: Rules to field two unique Armies of Infamy – the Sea Guard Garrison and The Chracian Warhost. – Special Character & Unit Profiles: Background and rules for units and characters, including Korhil Lionmane and Ishaya Vess, Sentinel Of The Silent Isle. – High Elf Realms Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is an expansion to Warhammer: The Old World – you'll need a copy of Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy books, both available separately, to use the contents of this book.
Warhammer The Old World Arcane Journal Kingdom of Bretonnia Bretonnia is one of the great realms of the Old World, and its vast armies counted amongst the most powerful of all the nations of mankind. This supplement takes an in-depth look at the Kingdom of Bretonnia, exploring the traditions and beliefs of this realm of chivalrous knights and humble peasants. Used in conjunction with Warhammer: the Old World – Forces of Fantasy, this book provides additional rules and content, allowing you to use your collection of bold Bretonnian heroes in new and exciting ways. Within this 48-page supplement book, you will find: Chivalry & Heraldry: A comprehensive look at the tenets and rules of the Code Chivalric, together with an explanation of the rules of heraldry, lavishly illustrated with colour examples. War in the Border Princes: A detailed retelling of the Bretonnians’ bold efforts to defend the Border Princes from evil invaders, culminating in an exciting narrative scenario to decide the fate of the town of Matorea. Heroes of Legend: Background and rules for three famous characters: The Green Knight; Sir Cecile Gastonne, the Wyrm Slayer; and Lady Élisse Duchaard, Prophetess of Brionne. Armies of Infamy: Rules to field two unique Bretonnian Armies of Infamy: Bretonnian Exiles and Errantry Crusades. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy books , both available separately, to use the contents of this book.
Warhammer The Old World Arcane Journal Tombs Kings of Khemri A landscape cursed by the nefarious machinations of the dread necromancer Nagash, the realm of Nehekhara, once known as the Great Land thanks to its long-enduring prosperity, is now the domain of the dead. This accursed land is ruled over by the ancient Tomb Kings and their legions of dread skeletal warriors. This supplement takes an in-depth look at the Land of the Dead, exploring the traditions and beliefs of this horrifying realm of cadaverous kings and their skeletal subjects. Used in conjunction with Warhammer: The Old World – Ravening Hordes, this book arms you with more rules and tales, allowing you to use your Tomb Kings of Khemri collection in new and exciting ways. Within this 48-page supplement book, you will find: The Land of the Dead: A detailed look at ancient Nehekhara: its great cities, the military might of its ancient kings and queens, and the immortal power of the Mortuary Cult. Conflict in the Badlands: An in-depth look at the Mortuary Cult at war, telling of the quest to find the resting place of an ancient king, culminating in a vicious battle with the denizens of the Badlands. Heroes of Legend: Background and rules for three famous characters: Settra the Imperishable; Prince Apophas, the Cursed Scarab Lord; and Nekaph, Emissary of Settra. Armies of Infamy: Rules to field two unique Tomb Kings Armies of Infamy: Nehekharan Royal Hosts, and Mortuary Cults. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: the Old World – Ravening Hordes books, both available separately, to use the contents of this book.
Warhammer The Old World Arcane Journal Warriors of Chaos Who can say when Chaos first cast its darkness upon the world? Only the most ancient scrolls of the High Elves, locked deep within the twisting and labyrinthine libraries of the Tower of Hoeth, dimly recall the coming of Chaos. But even these records are incomplete, for too much knowledge has been lost to long centuries of war and hardship. This supplement embarks upon the Path to Glory, exploring the beliefs of the innumerable Marauder tribes and the mighty Warriors of Chaos that battle endlessly in the frozen north. Used in conjunction with Warhammer: The Old World – Ravening Hordes , this book arms you with more rules and content, allowing you to use your collection of Chaos-worshipping barbarians in new and exciting ways. Inside this 48-page supplement, you will find: The Chaos Wastes: An in-depth exploration of the accursed shadowland at the top of the world where the inhospitable wilderness meets the Realm of Chaos. The Saga of the Chainmaker: The tale of Frydaal the Chainmaker's conquest of the doomed town of Hollum and the creation of a Chaos wasteland within the borders of the Empire. The Lost and The Damned: Background and rules for two infamous characters – Frydaal the Chainmaker and Galrauch, the Great Drake. Armies of Infamy: Rules to field two unique Chaos Armies of Infamy – Wolves of the Sea and Heralds of Darkness. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Ravening Hordes books, both available separately, to use the contents of this book.
Warhammer The Old World Dwarfen Mountain Holds Dwarf Warriors Dwarf Warriors are formidable fighters – strong and extremely resilient, broad of shoulder, with powerful arms and a low centre of gravity. When they charge into battle, the momentum generated by their broad, armour-clad bodies is remarkable, hitting the foe with a resounding impact, splintering the enemy’s shields and carving through their formations. This multipart plastic kit builds 36 Dwarf Warriors – tenacious and well-armoured infantry for the Dwarfen Mountain Holds. Each of these tough fighters can be armed with a two-handed great axe, or a finely crafted one-handed weapon and a shield. This kit also provides all the command upgrades you'll need, whether you choose to field your Dwarf Warriors in small groups or in a single mighty throng – you can build grizzled champions, musicians with two different horn options, and standard bearers with a choice of cloth banners or ancestral icons. The kit includes a variety of different weapon designs, shield decorations, and bearded heads – meaning you can give your Dwarfen muster a varied look, no matter how large it grows. This kit contains 477 plastic components and 36x Citadel 25mm Square Bases. It also includes 1x Dwarf Mountain Holds Sheet featuring 342 high-quality waterslide transfers to decorate your models further. These miniatures are supplied unpainted and require assembly. Age 12+
Warhammer The Old World High Elf Realms Lords High Elf Lords come from the noble families of Ulthuan, and pride themselves on their deep sense of honour and mastery of the arts of diplomacy and war. In times of conflict, they demonstrate this prowess through their flexibility, perfectly capable of fighting blade to blade in the press of combat, or commanding vast armies from a distance. This multipart plastic kit builds two High Elf Lords – one on foot and one atop a barded Elven steed – distinguished leaders that can be used as a Prince or Noble for High Elf Realms armies in games of Warhammer: The Old World. They are ideal for commanding your force to victory against their foes in the World of Legend. This highly customisable kit lets you build just the right High Elf Lords for your force. There are three different heads in the kit, one with an optional winged crest, which can be used with either miniature. The Lord on foot can be equipped with a shield or a bow, and can be armed with your choice of hand weapon, great weapon, halberd, or spear. The hand weapon and great weapon can alternatively be given to the mounted Lord, who also has the option of a lance. Ether miniature could also be given the honour of carrying your Battle Standard to war. This kit comprises 32 plastic components, 1x Citadel 25mm Square Base, and 1x Citadel 30mm by 60mm Rectangular Base. These miniatures require assembly and are supplied unpainted. Age 12+
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